Why this course?
3ds Max is often used for character modeling and animation as well as for rendering photorealistic images of buildings and other objects. When it comes to modeling 3ds Max is unmatched in speed and simplicity.
The software can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, VFX, lighting, and rendering.
As one of the most widely used 3D packages in the world, 3ds Max is an integral part of many professional studios and makes up a significant portion of their production pipeline for games and movies.
What Does 3ds Max Do?
3ds Max is used in the video game industry for creating 3D character models, game assets, and animations.
With an efficient workflow and powerful modeling tools 3ds Max can save game artists a significant amount of time.
Also popular for TV commercials and film special effects, 3ds Max is often used to generate graphics for use alongside live action work.
The movies 2012 and Avatar both made use of 3ds Max in this way.
3ds Max fits into the animation pipeline at nearly every stage. From modeling and rigging to lighting and rendering, this program makes it easy to create professional quality animations easier and simpler.
Many industries use 3ds Max for generating graphics that are mechanical or even organic in nature. The engineering, manufacturing, educational, and medical industries all make use of 3ds Max for visualization needs as well.
The real estate and architectural industries use 3ds Max to generate photorealistic images of buildings in the design phase. This way clients can visualize their living spaces accurately and offer critiques based on real models.
3ds Max uses polygon modeling which is a common technique in game design. With polygonal modeling artists have a high degree of control over individual polygons which gives them a greater range of detail and precision in their work.
After a model is completed, 3ds Max can then be used to generate the materials and textures necessary to really bring things to life. Adding surface details such as colors, gradients, and textures will lead to higher quality renders and game assets.
There are several rendering options available in the software.
Skilled CG artists will be able to create photorealistic images using techniques designed to mimic nature. 3ds Max is also capable of toon shading and other stylized techniques popular in video games.
3ds Max can create realistic simulations of fluids such as smoke and water, both of which are used frequently in the entertainment industry.
Rigidbody physics in 3ds Max allows for the simulation of hard bodies such as rock and wood.
Who Uses The Software?
3ds Max really caters to architectural designers and game asset artists the most.
As for rigging and animation, 3ds Max has everything necessary for professional work. So it is often used by professional animators working on big budget films, indie films, or even smaller commercial spots that need some 3D motion.
Using skeletons, bone constraints, and kinematics, artists can animate characters using a really simple process that almost anyone could pick up with practice.
Animation in 3ds Max revolves around keyframing bone properties, making it easy to create complex and organic motion.
If you’re looking to dive into the complex and exciting world of 3D art and special effects, 3ds Max is an excellent program to start learning.
It’s studio ready and used by professional artists all over the world, yet still gentle enough to pick up even if you have little-to-no knowledge of any 3D work.
|SOFTWARE & V-RAY LINK|
|INTRODUCTION & INSTALLATION|
|INTRODUCTION & INSTALLATION (12:00)||Preview|
|GRAPHICAL USER INTERFACE & BASIC TOOLS|
|GRAPHICAL USER INTERFACE & BASIC TOOLS (24:00)||Preview|
|IMPORT AUTOCAD DRAWING|
|IMPORT AUTOCAD DRAWING (19:00)||Preview|
|DOOR & WINDOW|
|DOOR & WINDOW (17:00)||Preview|
|WEB MATERIALS (17:00)||Preview|
|DIGITAL MATERIALS (DOOR & WINDOW)|
|DIGITAL MATERIALS (DOOR & WINDOW) (18:00)|
|STAIRCASE & 3D MATERIALS|
|STAIRCASE & 3D MATERIALS (20:00)|
|MATERIAL PLACEMENT (23:00)|
|IMPORT CAD 3D & WORKFLOW|
|IMPORT CAD 3D & WORKFLOW (26:00)|
|FOUNTAIN WITH LATH & EXTRUDE|
|FOUNTAIN WITH LATH & EXTRUDE (17:00)|
|MODIFIER TOOLS, COMPOUND OBJECTS & AEC OBJECTS|
|MODIFIER TOOLS, COMPOUND OBJECTS & AEC OBJECTS (18:00)|
|LIGHT SET-UP PART-1 (13:00)|
|LIGHT SET-UP PART-2 (12:00)|
|LIGHT SET-UP PART-3 (12:00)|
|CAMERA, BACKGROUND & RENDER SET-UP|
|CAMERA, BACKGROUND & RENDER SET-UP (9:00)|
|CAMERA, ANIMATION (BUILDING VIEW)|
|CAMERA, ANIMATION (BUILDING VIEW) (13:00)|
|CAMERA INTERIOR VIEW|
|CAMERA INTERIOR VIEW (12:00)|
|RASTER VECTOR WITH DOOR ANIMATION|
|RASTER VECTOR WITH DOOR ANIMATION (19:00)|
|TIMELINE ANIMATION (15:00)|
|BEDROOM SET UP-1|
|Bedroom Setup-1 (20:00)|
|BEDROOM SET UP-2|
|Bedroom Setup-2 (21:00)|
|MODULAR KITCHEN PART-1|
|Modular Kitchen Part 1 (15:00)|
|MODULAR KITCHEN PART-2|
|Modular Kitchen Part 2 (11:00)|
|MODULAR KITCHEN PART-3|
|Modular KitchenPart-3 (15:00)|
|False Celling (13:00)|
|Bridge Deck 1 (25:00)|
|BRIDGE DECK- 2|
|Bridge Deck 2 (22:00)|
|BRIDGE DECK- 3|
|Bridge Deck 3 (18:00)|
|MAX PLUGINS- 1|
|MAX Plugins 1 (17:00)|
|VRAY PART- 1|
|VRAY PART 1 (14:00)|
|VRAY SET UP PART- 2|
|VRAY SETUP PART 2 (8:00)|
|VRAY IES SET UP|
|VRAY IES SETUP (7:00)|
|VRAY SET UP TYPE- 3|
|VRAY SETUP Type 3 (9:00)|
|VRAY SET UP OLD VERSION|
|VRAY SETUP OLD Version (15:00)|
|ROOM Setup (9:00)|
|ROOM WITH PHOTOSHOP|
|ROOM with Photoshop (17:00)|
|MAX PLUGINS- 2|
|MAX Plugins 2 (25:00)|
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